Starting from a system architecture that can leverage the latest developments in many-core CPU and GPU hardware, separately or in combination, RenderMan XPU™ is being built to handle the scale and complexity of Pixar’s feature animation projects. Pixar’s solution for CPU + GPU rendering uses heterogeneous computing resources to accelerate production path-tracing. Rewritten to take full advantage of the architecture of version 24. RenderMan for Blender - And last but not least, a new plugin for cutting edge RenderMan features in the open source content creation tool. Preset Browser - Now supports Presets for MaterialX Lama and Stylized Looks and ships with examples for both.Updates to Artist Tools - Support for Autodesk’s Maya, Foundry’s Katana, and SideFX’s Houdini and Solaris (including support for LPEs and AOVs in Solaris).Better Sampling - Blue noise dithering results in a perceptually cleaner image sooner.C++ patterns are still supported, but they will only work in RIS This conversion allows the sharing of code between RIS and XPU, which provides confidence that the renders from RenderMan XPU are representative of what you will see in RenderMan RIS. OSL Patterns - We have converted the great majority of C++ patterns to OSL.
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